@startuml
sprite $view_array [48x48/16] {
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00000000FFFFFF00FFFFFFFFFFFFFFFFFF00FFFFFF000000
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}


!define MATERIAL_VIEW_ARRAY(_alias) ENTITY(rectangle,black,view_array,_alias,MATERIAL VIEW_ARRAY)
!define MATERIAL_VIEW_ARRAY(_alias, _label) ENTITY(rectangle,black,view_array,_label, _alias,MATERIAL VIEW_ARRAY)
!define MATERIAL_VIEW_ARRAY(_alias, _label, _shape) ENTITY(_shape,black,view_array,_label, _alias,MATERIAL VIEW_ARRAY)
!define MATERIAL_VIEW_ARRAY(_alias, _label, _shape, _color) ENTITY(_shape,_color,view_array,_label, _alias,MATERIAL VIEW_ARRAY)
skinparam folderBackgroundColor<<MATERIAL VIEW_ARRAY>> White
@enduml